Now
Where things stand
Four games, and the last time anything was actually published about each one. No roadmap and no dates for things that don't exist yet — every line below is either a date from the devlog or a sentence carrying the date it was written, so if this page is old it tells you.
Nothing has been published about the unfinished work here.
Nothing has been published about the unfinished work here for a while. Treat the lines below as last known, not as current.
Unfinished
Being built, or waiting to be. The date on each line is the last time something was published about it, which is the only evidence this page has. It is not an estimate of when anything lands.
Soldiers of Wealth
In developmentThe arcade layer is built and playable as Coin Run. The strategy layer — territory, positions, alliances — is the part that isn't, and building Coin Run changed what it needs.Written
No devlog post has been written about this game.
Neighborhood Wars
In developmentNo code yet. The design and the key art exist; what's actually in progress is learning the RTS systems it needs — selection, pathfinding, unit production and opponent AI.Written
No devlog post has been written about this game.
Finished and playable
Done. These stay true without updates, so quiet here means nothing.
LOGFIRE: Signal Hunt
ReleasedLast written about — Building LOGFIRE in PICO-8
Coin Run
ReleasedLast written about — Why Coin Run exists
This page is generated from the devlog and the game files. The only hand-written sentence on it is each game's own summary, and that carries the date it was written.